![]() Read the full The Legend of Zelda: Breath of the Wild review. I’ll easily spend 50 to 100 more trying to track down its fascinating moments. And even after I’ve spent more than 50 hours searching the far reaches of Hyrule, I still manage to come across things I haven’t seen before. I’ve had so many adventures in Breath of the Wild, and each one has a unique story behind what led me to them, making them stories on top of stories. It presents a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored. The Legend of Zelda: Breath of the Wild is a masterclass in open-world design and a watershed game that reinvents a 30-year-old franchise. I am going to preserve as much of the magic as I can but, if (like millions of others) you’ve already decided you are going to play Tears, you should probably just go play it and then come back to share in the wonder with me later. That said, there are some huge parts of Tears that are introduced fairly early on that I will be talking about because of how fundamental they are to why this game is so impressive. That magic the first time you see one of BotW’s dragons soaring overhead is around every corner here too, and the last thing I’d want to do is steal the many moments that made my jaw literally drop from you. ![]() I won’t spoil the (actually pretty great) story Tears tells, but these games are about so much more than the plot. Breath of the Wild felt far from unfinished but, inconceivably, Tears of the Kingdom has somehow made it feel like a first draft.īefore we dive too deep into Hyrule, a quick note about spoilers. This sandbox is bigger, richer, and somehow even more ambitious, with creative new systems like vehicle building, ridiculous weapon crafting, and a revamped map with a dizzying amount of depth further fleshing out the intoxicating exploration that made the original so captivating. ![]() Ask yourself this: what do you want from a sequel to The Legend of Zelda: Breath of the Wild? More enemy variety? Better dungeons? Totally unexpected new ideas? Or is simply more Hyrule to explore enough for you? Thankfully, you don’t have to pick just one, because Nintendo’s response to all of those answers is a casual but confident, “Sure thing.” The Legend of Zelda: Tears of the Kingdom doesn’t necessarily revolutionize what already made Breath of the Wild one of the greatest games of all time, but it’s not a sequel that’s simply more of the same, either. ![]()
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