![]() FlxBasic: assign an incremented ID for each created instance ( #2266).FlxAtlasFrames: improved animation support in fromLibGdx() ( #2278).ugins: improved type safety for get() and remove() ( #2292).FlxBitmapFont: fixed infinite loops caused by "farbling" in the Brave browser ( #2300).Fl圎mitter: fixed maxSize not being set to Quantity in makeParticles() ( #2265).FlxTween: fixed an issue with setting startDelay after tween creation ( #2262).FlxG.cameras: added a DefaultDrawTarget argument to add() and setDefaultDrawTarget() ( #2296).FlxState: added subStateOpened and subStateClosed signals ( #2280). ![]() FlxSound: added an OnLoad callback to loadStream() ( #2276).FlxTween: added cancelTweensOf() and completeTweensOf() ( #2273).FlxTween: allowed cancelTweensOf() to cancel "grandchild" tweens ( #2354).FlxSpriteUtil: enabled drawRoundRectComplex() for non-Flash targets ( #2332).FlxDebugger: fixed single-character vertical text in the stats window. ![]() FlxTilemap: fixed built-in autotile assets for HTML5 ( #2402).FlxGradient: fixed last pixels sometimes not being filled ( #2367).VarTween: fixed an error if cancel() is called during onUpdate ( #2352).FlxAssetPaths: fixed paths for iOS ( #2345).FlxVector: added setPolarRadians() and setPolarDegrees() ( #2401).FlxAction: added addAndroidKey() ( #2393).FlxBitmapText: added support for unicode combining diacritical marks ( #2309).Added FlxDirectionFlags and FlxDirection ( #2303).The creation of sprite sheets or atlases require special software and TexturePacker has been designed for this specific 4.10.0 (September 12, 2021) New features: Publish for all devices with a single clickĭrag and drop your complete asset folder into the Sprites Panel. TexturePacker uses sub-folder names as part of the final sprite name.ĭistribute sprites across multiple sheets: Preserve the folder structure as part of the sprite names: Sort your sprites in folders, TexturePacker inherits your folder structure. Sort sprites to multiple texture atlases: TexturePacker creates multiple image and data files if not all sprites could be packed into a single texture. Have different sprite sheets for different categories, e.g. background, characters, impact objects and so on.Ĭompress your sprite sheet and drastically reduce memory usage.įor maximum performance directly export to your target system's image formats like for example PVR. SWF - Flash animations - including frame labels TexturePacker can directly import the following file formats: The effect of compression or dithering is nearly invisible on high-resolution devices or moving objects. Install command line client and integrate TexturePacker into your build easilyĮdit your. tps in GUI or command line and use it over and over again. TexturePacker updates your sprite sheets during compile time, no manual Publish needed. TexturePacker detects changes and only updates your sprite sheets when needed.Įnter the encryption key in TexturePacker and copy 2 files into your Cocos2D folder, add 4 lines of code - that's all. ![]() The runtime requires 4kB while decrypting the spritesheets. PVR - PowerVR - iPhone image format (gzip or zlib compressed) You can import the following file formats directly into TexturePacker:įor export, the following image formats can be used: TexturePacker supports many game engines right out of the box: The decryption uses nearly no time at all since only parts of the spritesheet are encrypted. Trimming removes transparent pixels from the border of your sprites. Trimming preserves the sprite's size - the framework needs special support to restore the transparent parts when rendering the sprite. Cropping, in contrast, deletes the transparent parts - making the sprite appear as if it never had any transparent border. If two images are identical after trimming, only one image is placed in the sprite sheet. The duplicates will just be added to the description file, allowing you to access it with both names.Ĭreates transparency in images which come with a single key color. It samples the corner pixels of a sprite, identifies the background color and cuts sprites from the monochrome background.ĬodeAndWeb TexturePacker Pro 4.8.This list contains 8476 packages available for installation today in Arch Linux in Termux. Use pacman -Sl to see which packages are available in Arch Linux on your device. ![]()
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